Tuesday, November 2, 2010
Boxman Demo by Jacob Collins
Monday, November 1, 2010
Halloween at GCA

Tuesday, October 19, 2010
Star Wars: Visions
.jpg)
Tony Curanaj at Akus Gallery

Emit by Tony Curanaj, oil on canvas, 48" x 34"
Shafer Hall, Room 1, Lower Level
Eastern Connecticut State University
83 Windham Street
Willimantic, CT 06226
Gallery: 860-465-4659
Office: 860-465-4647
Hours:
Tuesday-Wednesday 11am - 5pm
Thursday 1pm - 7pm
Saturday-Sunday 2pm - 5pm
Monday, October 18, 2010
Thomas Kegler solo show

Notes on Jiwoong Cheh's Approach to Cast Sculpture
Plan your method of attack before you start - It is important to understand your process and how you will begin and complete your cast sculpture copy before you even start. This prevents dawdling and aimlessly pushing around clay (or your pencil while cast drawing), hoping for results.
Plan a time limit - If you place time restraints upon yourself, you will be forced to optimize your workflow and keep your brain running at full speed. On a cast drawing, you might say, "I'm going to render this form in two hours." If you make it a manageable but tough goal, you will continue to push yourself, and you can always put in another hour afterwards.
Plan an efficient workspace - In cast sculpture, this might entail making sure both your cast sculpture and cast sculpture copy face you will you work, reducing time spent moving back and forth to check each from the same perspective. In cast drawing, this could mean ensuring that there is sufficient light on your drawing, that you have well-sharpened pencils and the means to sharpen them, and a comfortable proximity to your cast.
Try to work as far as you can before searching out critiques. The cast sculpture is your teacher; if your sculpture does not match the original sculpture, then you must fix it. Try to find the errors yourself. For those of you with a teacher: that teacher will not always be behind you pointing out your errors.
Periodically clean and analyze your sculpture. We (humans) view the world in an analog manner, however, cast sculpture is very much a digital experience. For example; which is easier to measure, the volume of water spilled on the ground (analog), or the number of bricks spilled on the ground (digital)? It is impossible to accurately measure the volume of water by eye alone; on the other hand, the bricks can be counted by eye. As you work on your cast sculpture, the messiness and bumps in the clay can deceive us; a messy/bumpy sculpture is an analog sculpture. Once that sculpture is cleaned and smoothed out to a finish, it becomes possible to understand what is occurring in a digital sense. Now you can accurately compare the plane changes and forms and proceed accordingly. Cast drawing/figure drawing block-ins lines' should also be cleaned up periodically; thick or messy lines can trick you to believe that the line is placed correctly. Erase the thick lines down into the correct thin line (this can be disregarded in some cases; while working through the beginning of a block-in, those extra "pentimento" lines can be useful for identifying the correct line without continually drawing and erasing new lines.)
Saturday, October 16, 2010
Tuesday Lecture: Vasari Paint on Color

Wednesday, October 13, 2010
A Prize to Study in Rome - Applications Due!

THE 2011 ALMA SCHAPIRO PRIZE
The ICA&CA and GCA invites students and professionals committed to the classical tradition to apply for the 2011 Alma Schapiro Prize! The online applications are due by November 1. The winner will spend 3-months at the American Academy in Rome in 2011. The prize includes room, board, a working studio, roundtrip airfare, as well as a modest stipend for expenses. The jury, selected by the ICA&CA, consists of seven individuals whose combined experience will allow fair and well-informed consideration. Previous winners include Michael Grimaldi (2007) and Jeffrey Mims (2009).
Painters or sculptors working in the classical tradition are invited to apply!
Email application questions to: alma.schapiro@gmail.com
No phone calls please.
Saturday, October 9, 2010
Edward Minoff at John Pence Gallery

Friday, October 8, 2010
Finding Shapes - Part 1
To aid us in objectively comparing shapes, we like to imagine each shape as either an animal, or an inanimate object. It requires a dose of imagination, but once a shape is identified as an object or animal, it becomes much easier to understand the shape's intricacies. It's easier to say (and understand visually), "the dolphin's head is too big," rather than, "these three lines need to be compressed to varying degrees."
For an example, here is a Bargue plate that I am currently copying.